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Backface culling for XML UI#11

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Turn on backface culling for XML UI - it’s already not interactive, and current Z-depth draw order is based on element order, so one cannot do a mirrored copy of the UI without hitting z-depth issues.

5 years ago

If this could be added as an option in the XML, whether the element should be backface-culled, that would be amazing.

My related issue #1103 would be resolved by this if it allows me to make two-sided UIs.

5 years ago

This would be great

5 years ago

Hopefully this can get worked on soon. Although having Fog-Of-War sync issues fixed would be even better, having either would be wonderful!

4 years ago

Any chance of this being researched?

3 years ago

Has this been looked into at all? Without it we can’t make double-sided UI elements attached to objects. The opposite side is always backwards and not interactive.

3 years ago
Changed the status to
Research
a year ago

Glad to see movement on this! Amazing!

a year ago

@Benjamin any update on this? Would be amazing to finally be able to make double-sided UI for miniatures in TTRPG games, and that relies on this change.

a year ago
1
Changed the status to
Unassigned
3 months ago

@Knil I’m glad this is seeing some traction! I’m not sure what ‘unassigned’ means in this context though. Is it planned, but just not assigned to a specific release/dev yet?

3 months ago

We are migrating to a new UI system we won’t be spending dev resources on this.

3 months ago

Understood! Is there documentation on the new system I can use to revamp? I don’t see UI tools for the new system in the public beta posts. I probably just missed it, but a direct link would be great if you have it.

3 months ago

@Daniel

  • “Unassigned” is the tag issues get when they’re first created
  • the new UI system is not yet public (it’s on the roadmap)
3 months ago