Hello, thanks for the program and I’m excited by the 2.0 developments!
One feature I would love to see is scaling objects according to global units in the game world, instead of the arbitrary scaling value based on the model (if that is the current system.)
For example, I import the same image to a Custom Game Board, Custom Tile, and Custom Token and they are all different sizes despite their scales being “1.0”. There is no precise way to get the Tile and Token the exact same size. I would love to be able to set both to be “5 inches” wide/tall (or 5 grid units/mm/etc.). So maybe that could be implemented by the Transform/Gizmo tool having a toggle between “model scale” and “global scale”.
A second problem is precise positioning due to center points. I can snap to grid, but if I want to line up a bunch of different objects on an axis, it’s very difficult due to the different center points. It would be amazing to specify the position based on any corner of the object bounds. Even better would be an “align” tool where you can select multiple objects and either “align” or set their left/top/right/bottom position to the same number.
These are all basic things you find in any Photoshop type program in the info/transform panels. When I first started working with TTS it was quite an adjustment to realize I basically had to line and size things up by eye.
This would make creation so much easier imo. Thanks for taking feedback!
With scripting you can use get/setBounds() or get/setVisualBounds() to change the global scale of objects, but UI for this would be cool.