Hello!I’m in trouble.That’s my log below
Mono path[0] = ‘D:/steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed’
Mono config path = ‘D:/steam/steamapps/common/Tabletop Simulator/MonoBleedingEdge/etc’
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Initialize engine version: 6000.3.10f1 (e35f0c77bd8e)
[Subsystems] Discovering subsystems at path D:/steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/UnitySubsystems
[Subsystems] No descriptors matched for examples in UnitySubsystems/XRSDKOpenVR/UnitySubsystemsManifest.json.
[Subsystems] 1 ‘inputs’ descriptors matched in UnitySubsystems/XRSDKOpenVR/UnitySubsystemsManifest.json
[Subsystems] 1 ‘displays’ descriptors matched in UnitySubsystems/XRSDKOpenVR/UnitySubsystemsManifest.json
[Subsystems] No descriptors matched for meshings in UnitySubsystems/XRSDKOpenVR/UnitySubsystemsManifest.json.
d3d12: failed to create D3D12 device (0x887e0003).
GfxDevice: creating device client; kGfxThreadingModeClientWorkerJobs
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 4060 Laptop GPU (ID=0x28e0)
Vendor: NVIDIA
VRAM: 7957 MB
Driver: 32.0.15.6607
Begin MonoManager ReloadAssembly
[SerializeReference]. Serialization hierarchy:
11: GridButton.Thumbnail
10: GridButtonFolder.FolderButtons
9: GridButtonFolder.FolderButtons
8: GridButtonFolder.FolderButtons
7: GridButtonFolder.FolderButtons
6: GridButtonFolder.FolderButtons
5: GridButtonFolder.FolderButtons
4: GridButtonFolder.FolderButtons
3: GridButtonFolder.FolderButtons
2: GridButtonFolder.FolderButtons
1: GridButtonFolder.FolderButtons
0: UIGridMenuComponents.FolderComponents
Serialization depth limit 10 exceeded at ‘GridButton.Thumbnail’. There may be an object composition cycle in one or more of your serialized classes. Consider rearranging data or use [SerializeReference].
Serialization hierarchy:
11: GridButton.Thumbnail
10: GridButtonFolder.FolderButtons
9: GridButtonFolder.FolderButtons
8: GridButtonFolder.FolderButtons
7: GridButtonFolder.FolderButtons
6: GridButtonFolder.FolderButtons
5: GridButtonFolder.FolderButtons
4: GridButtonFolder.FolderButtons
3: GridButtonFolder.FolderButtons
2: GridButtonFolder.FolderButtons
1: GridButtonFolder.FolderButtons
0: GridButtonFolder.FolderButtons
Serialization depth limit 10 exceeded at ‘GridButton.Thumbnail’. There may be an object composition cycle in one or more of your serialized classes. Consider rearranging data or use [SerializeReference].
Serialization hierarchy:
11: GridButton.Thumbnail
10: GridButtonFolder.FolderButtons
9: GridButtonFolder.FolderButtons
8: GridButtonFolder.FolderButtons
7: GridButtonFolder.FolderButtons
6: GridButtonFolder.FolderButtons
5: GridButtonFolder.FolderButtons
4: GridButtonFolder.FolderButtons
3: GridButtonFolder.FolderButtons
2: GridButtonFolder.FolderButtons
1: GridButtonFolder.FolderButtons
0: UIGridMenuObjects.ComponentsButtons
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.962200 ms
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
Curl error 56: Recv failure: Connection was reset
Unloading 275 unused Assets to reduce memory usage. Loaded Objects now: 60296.
Total: 10.464600 ms (FindLiveObjects: 3.348600 ms CreateObjectMapping: 0.537800 ms MarkObjects: 6.090400 ms DeleteObjects: 0.487400 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 60819.
Total: 14.137800 ms (FindLiveObjects: 2.213500 ms CreateObjectMapping: 0.382000 ms MarkObjects: 11.476400 ms DeleteObjects: 0.065700 ms)

Try to reinstall Steam.