Sorry, we don't support your browser.  Install a modern browser

Graphical Bug: Asset shaders still broken!#3010

Update to bug report #2974
The problem is not fully resolved!
All maps seem to have been repaired, other than metallic.
Adding an image of the same asset used as the example in the previous bug, as you can see, now the emission maps are working, but the metallic map does not.

3 months ago
1
Changed the status to
Awaiting Release
3 months ago
1

Can you post a picture of this material, so I can be sure I fixed it next update?

3 months ago
1

I do not have the material maps, as Heroforge provides their models as prebaked assetbundles. However In the original bug was an example of what the item should look like, and I am including the assetbundle itself here

3 months ago
1

It honestly seems like there is a limit of maps that can be displayed on an object. If I make an object with basic albedo, normalmap, metallic map and secondary albedo, everything works fine. But if I just add an emmissionmap, the secondary albedo doesn’t display anymore.

3 months ago
1

If that is the case, then that is something which was broken in the updates.
I make custom models in TTS all the time, and using the autodesk shader, I can add colour, metallic, roughness, normal, and emission, without issue.
And it’s the heroforge asset bundles that are being messed up, not my custom models, which still work fine.

3 months ago
1
A

Also experiencing this issue. Here’s how my object looks in Unity vs in Tabletop Simulator.

2 months ago
1
A

Here are the models and maps that went into it in case they help. It uses albedo, metallic (r = metallic, a = smoothness), emissive (none, so is image is black), and normals.

2 months ago
1

Any updates on this situation?

2 months ago
1

Anny updates on this? Thanks in advance!

a month ago