
To reproduce:
Second bug example:
Note: I only tested these in single player. I don’t know what happens during multiplayer.
Hunch: I suspect my game client is “remembering” what it saw after changing color to Blue.


I believe what is happening is that the hidden zone which loads with the game has the See-through toggle unchecked, and so is fully opaque. When you create the new zone, this option defaults to enabled, so the new zone is translucent. If you click on the new zone and untick See-through, do you get the expected behaviour?


You are correct. After unticking See-through I get the correct behavior (i.e. the Blue player cannot see anything inside the Brown hidden zone).
However, the behavior of See-through is not working how I would expect it. Some of the objects and text are still visible to the Blue player. I attached a screenshot.
In case it’s important, the visible objects are each Joint-Attached to another object and set to interactive=false in the Global script.

Where is your screenshot?

Sorry about that. Here it is.
You can reproduce the screenshot by following these steps:
See-through box on the Brown hidden zone.